Projects
Projects & Creative Work
A collection of my creative work, including larger projects, 3D modeling, and smaller prototypes. This page brings together a mix of technical, visual, and interactive pieces created over time.
Semester project · Unity
Creating empathy through virtual reality
This 5th semester project examines whether exposing adolescents to a virtual reality simulation portraying sensory overload, as experienced by individuals with autism spectrum disorder (ASD), can enhance their empathy and understanding of neurodiverse sensory experiences.
Focus areas
- Designing a VR simulation that accurately portrays sensory overload.
- Translating qualitative ASD sensory experiences into interactive VR mechanics.
- Exploring how immersive environments affect empathic understanding.
- Creating a safe and controlled experience for adolescent participants.
- Balancing realism, accessibility, and user comfort.
Project details
- Platform: Virtual Reality
- Tools: Unity, XR Toolkit
- Team size: 5 students
- Focus: Empathy research & immersive simulation
- Project type: Ongoing research project
- Deliverables: VR prototype & project paper
Semester project · Unity
My Shadow World
This project explores how loneliness can be conveyed through a digital game designed for young adults. Focusing on atmosphere and environmental storytelling, the game was developed through an iterative prototype process and tested with 27 participants. The results showed that the game was able to communicate the feeling of loneliness, while also highlighting how differently the emotion is experienced by each individual.
Focus areas
- Designing atmosphere and environmental storytelling to express loneliness.
- Translating emotional themes into gameplay and worldbuilding.
- Developing iterative prototypes based on player feedback.
- Conducting user tests using think aloud and semi-structured interviews.
- Interpreting subjective emotional responses from participants.
Project details
- Platform: PC
- Engine: Unity
- Team size: 6 students
- Focus: Emotional design & environmental storytelling
- Methods: Think aloud, interviews & usability questionnaire
- Deliverables: Playable prototype & project report
Semester project · Unity
Night Knight
This project investigates how a safety application can help women feel more secure when moving through the nightlife environment. With a strong focus on usability and user experience, the app was developed and evaluated using the think aloud method, semi-structured interviews, and a System Usability Scale. Eighteen women aged 18–30 participated in the tests, and the results indicated high usability and positive reception, suggesting that a simple and accessible safety app can effectively support users on their way home.
Focus areas
- Designing an accessible safety app tailored to women’s needs.
- Prioritizing usability, clarity, and user confidence.
- Developing features that support safety in nightlife environments.
- Conducting evaluations using think aloud and interviews.
- Interpreting usability results to refine the app experience.
Project details
- Platform: Mobile application
- Tools: Figma, prototyping tools & usability methods
- Team size: 6 students
- Focus: Usability, user experience & safety design
- Methods: Think aloud, interviews & System Usability Scale
- Deliverables: Interactive prototype & project report
Semester project · Unity
Still Beating – Psychological Horror Game
For this 4th semester Medialogy project, our team developed Still Beating, a psychological horror game inspired by Edgar Allan Poe’s The Tell-Tale Heart. The goal was to examine whether acousmatic sound design (audio whose source is hidden from the player) increases the player’s experience of anxiety. We created two versions of the game (with and without acousmatic sounds) and tested both using a mix of questionnaires, physiological sensors and interviews.
Focus areas
- Designing a minimalist psychological horror experience.
- Implementing acousmatic sound design in Unity.
- Creating two game versions for A/B testing.
- Collecting physiological data (GSR + HR).
- Conducting interviews and qualitative analysis.
Project details
- Platform: PC
- Engine: Unity
- Team size: 6 students
- Theme: Interactive Sound Systems
- Methods: A/B testing, questionnaires, HR & GSR, interviews
- Deliverables: Game prototype & written report
3D modeling · Blender
Exploring different visual styles
In addition to semester projects, I’ve spent time learning Blender and experimenting with different visual styles. Below is a small overview of some of the directions I’m exploring in 3D.
Realistic 3D
3D work aimed at more realistic 3D modeling, to enhance immersion and create high-fidelity environments.
Stylized 3D
Hand-crafted, expressive assets with a focus on shapes, color, and mood rather than strict realism.
Fun Games · Unity
Games purely for fun & entertainment
These projects are small game experiments and prototypes created purely for fun. They focus on entertaining gameplay and enjoyable experiences.