Projects

Projects & Creative Work

A collection of my creative work, including larger projects, 3D modeling, and smaller prototypes. This page brings together a mix of technical, visual, and interactive pieces created over time.

Semester project · Unity

Creating empathy through virtual reality

This 5th semester project examines whether exposing adolescents to a virtual reality simulation portraying sensory overload, as experienced by individuals with autism spectrum disorder (ASD), can enhance their empathy and understanding of neurodiverse sensory experiences.

Main screenshot or render from the project

Focus areas

  • Designing a VR simulation that accurately portrays sensory overload.
  • Translating qualitative ASD sensory experiences into interactive VR mechanics.
  • Exploring how immersive environments affect empathic understanding.
  • Creating a safe and controlled experience for adolescent participants.
  • Balancing realism, accessibility, and user comfort.

Project details

  • Platform: Virtual Reality
  • Tools: Unity, XR Toolkit
  • Team size: 5 students
  • Focus: Empathy research & immersive simulation
  • Project type: Ongoing research project
  • Deliverables: VR prototype & project paper

Semester project · Unity

My Shadow World

This project explores how loneliness can be conveyed through a digital game designed for young adults. Focusing on atmosphere and environmental storytelling, the game was developed through an iterative prototype process and tested with 27 participants. The results showed that the game was able to communicate the feeling of loneliness, while also highlighting how differently the emotion is experienced by each individual.

Semester project main image
Alternate screenshot

Focus areas

  • Designing atmosphere and environmental storytelling to express loneliness.
  • Translating emotional themes into gameplay and worldbuilding.
  • Developing iterative prototypes based on player feedback.
  • Conducting user tests using think aloud and semi-structured interviews.
  • Interpreting subjective emotional responses from participants.

Project details

  • Platform: PC
  • Engine: Unity
  • Team size: 6 students
  • Focus: Emotional design & environmental storytelling
  • Methods: Think aloud, interviews & usability questionnaire
  • Deliverables: Playable prototype & project report

Semester project · Unity

Night Knight

This project investigates how a safety application can help women feel more secure when moving through the nightlife environment. With a strong focus on usability and user experience, the app was developed and evaluated using the think aloud method, semi-structured interviews, and a System Usability Scale. Eighteen women aged 18–30 participated in the tests, and the results indicated high usability and positive reception, suggesting that a simple and accessible safety app can effectively support users on their way home.

Night Knight main image
Night Knight map view
Night Knight menu view

Focus areas

  • Designing an accessible safety app tailored to women’s needs.
  • Prioritizing usability, clarity, and user confidence.
  • Developing features that support safety in nightlife environments.
  • Conducting evaluations using think aloud and interviews.
  • Interpreting usability results to refine the app experience.

Project details

  • Platform: Mobile application
  • Tools: Figma, prototyping tools & usability methods
  • Team size: 6 students
  • Focus: Usability, user experience & safety design
  • Methods: Think aloud, interviews & System Usability Scale
  • Deliverables: Interactive prototype & project report

Semester project · Unity

Still Beating – Psychological Horror Game

For this 4th semester Medialogy project, our team developed Still Beating, a psychological horror game inspired by Edgar Allan Poe’s The Tell-Tale Heart. The goal was to examine whether acousmatic sound design (audio whose source is hidden from the player) increases the player’s experience of anxiety. We created two versions of the game (with and without acousmatic sounds) and tested both using a mix of questionnaires, physiological sensors and interviews.

Still Beating gameplay environment

Focus areas

  • Designing a minimalist psychological horror experience.
  • Implementing acousmatic sound design in Unity.
  • Creating two game versions for A/B testing.
  • Collecting physiological data (GSR + HR).
  • Conducting interviews and qualitative analysis.

Project details

  • Platform: PC
  • Engine: Unity
  • Team size: 6 students
  • Theme: Interactive Sound Systems
  • Methods: A/B testing, questionnaires, HR & GSR, interviews
  • Deliverables: Game prototype & written report

3D modeling · Blender

Exploring different visual styles

In addition to semester projects, I’ve spent time learning Blender and experimenting with different visual styles. Below is a small overview of some of the directions I’m exploring in 3D.

Realistic 3D

3D work aimed at more realistic 3D modeling, to enhance immersion and create high-fidelity environments.

Realistic 3D scene
3D Model
Realistic 3D scene
3D Model
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Stylized 3D

Hand-crafted, expressive assets with a focus on shapes, color, and mood rather than strict realism.

Fun Games · Unity

Games purely for fun & entertainment

These projects are small game experiments and prototypes created purely for fun. They focus on entertaining gameplay and enjoyable experiences.

"En Hullet Situation"
En Hullet Situation - gameplay screenshot En Hullet Situation - gameplay screenshot
Repository coming soon